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Radio NRI and the Indian Music Update, Feb 2006 and beyond.
We go beyond Bollywood with the Radio NRI Indian Music Update. The show, broadcasting direct from Chennai, is getting 5-star ratings and was even a featured podcast on Apple iTunes during November 2006.
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Sharper Image co-marketing campaign, Fall 2006. At SRS, my team and I initiated a broad co-marketing agreement with Sharper Image. The result was wide brand exposure for SRS technology on the Web, in catalogs, and in stores.
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KDDI EZ Chaku-Uta Full, 2005. At Coding Technologies, I worked with KDDI to enabled them with aacPlus as the audio format for the world's first high volume mobile music service. I accomplished similar success with SK Telecom, Sprint, and Verizon among others.
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NAB 2004 - The State of the Art of Radio, April 19, 2004. I kicked off the broadcast engineering conference session on digital radio. The key message was that broadcasters are competing with all forms of digital content distribution. The way for them to thrive in this fierce market is to leverage digital for high-quality and diversity of content. The presentation was featured in the NAB/Radio World article linked above.
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CNNfn Maverick of the Morning, September 10, 2001. Demonstrating the Philips FW-i1000 Internet stereo live.
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ConXis Keynote Address, March 2002. My keynote address to the ConXis gathering
of independent Web radio broadcasters. Digging into history, I realized that the financial, technical, and regulatory
evolution of Internet radio has, so far, almost exactly followed that of terrestrial radio.
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iM Radio Tuners (1999-2002) We founded Sonicbox (now iM Networks) to enable listeners to experience Internet radio with the same ease they experience FM radio. We succeeded
and licensed our tuning solution to major OEMs including Philips, Panasonic and Creative Labs. Watch a detailed demo video of the Philips device.
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Radio Ink Cover, Oct 1999. We launched Sonicbox into the spotlight with near simultaneous
coverage on the cover of Radio Ink magazine and the Friday business section of USA Today. A coup of good targeting combined with the right timing. So began the branding of the infamous glasses of M.O.G.
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Rolodex, April 1999. As part of my quest to leverage interactive 3D graphics for HCI, I created this application, which blended 2D and 3D for navigating and presenting slides. "Rolodex" saves the presenter time by allowing fast random access of an arbitrary slide during a linear slide presentation without switching context.
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FVT InterFACE (1993) What seems to be the world's first portable VR system. Also documented
in the VR Report, May 93 article Wearable Virtual Reality and Network Management and in the SPIE 94 paper Portable Virtual Environment Generator: InterFACE.
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Toolset (1994) created an interactive 3D rooms metaphor as an alternative to the WIMPs model.
The August 94 Virtual Reality World article
Bringing Real Applications to the Virtual Environment describes it
in detail. I am most happy with the 3D Finder region of the app.
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Mars Pathfinder Web site (1997) At SGI, we partnered with NASA JPL to bring data from the Mars Pathfinder lander to the Web in 3D. People experienced a hi-res, 1st person panorama of the landing site (also broadcast on CNN) complete with HUD map, interactive models of the rover, and a recreation of the journey from Earth to Mars.
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Stuntmaster - the world's first consumer HMD (1994) Being true to our
desire to bring VR to the masses, we licensed our mass-market HMD design and patents to VictorMaxx. Seeing
your product on the shelves at Best Buy is very gratifying.
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VRML97 Standard (1996)We gathered industry support
to establish the SGI proposal as the VRML 2.0 standard over the Microsoft ActiveVRML proposal.
As part of my VRML standards work, I also became a founder of the Web3D Consortium.
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The first trans-pacific VRML broadcast (1997)
The character 'Bliss.com' held a performance and live interview at the VRML Matsuri (festival) in Harajuku, Tokyo.
Live mocap and voice data was sent from Mountain View, CA to control the character.
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PC-based VR CAVE (1994) At Siggraph 94, FVT again pushed the boundaries of what was
possible on the PC platform. We introduced a triple-pipe stereoscopic display using our
Sapphire IME graphics card and it's "Pixel Bus" technology.
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VRML97 Talks and Papers (1995-1998) Part of my evangelism work at SGI. Some highlights are
Spring Comdex 1998, VRML 2.0 Boot Camp at World Movers 97,
a course for Seybold 96, and "Hey, you got VRML in my Java!."
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Siggraph95 Multiuser Kiosk Project (1995)
A 3D kiosk where people could walk a virtual exhbition and visit Wizard's World to put on an avatar mask, voice chat,
and exchange photos with each other. We knew something was right when people started sharing snapshots of (real world) party invites.
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Requiem for Cosmo - Live! (1998) Performance art which reclaimed the dream from
grubbing hands.
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bOXhEAD Industrial (1988-1991) Music from the center of the rust belt aesthetic in both time and space. It begins with my pre-Web cyber manifesto.
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