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Portable VR by Future Vision Technologies
This image,
taken of me on April 7, 1993, shows the world's first portable virtual environment
system being demonstrated. While the first prototypes were developed in 1991,
this version was the first to be strapped on to the user's body and powered
by a battery lifted from a Macintosh Powerbook. Although this unit was
never brought to market by Future Vision, it is remarkably similar in design
to Nintendo's VirtualBoy which was released years later. The failure of
VirtualBoy to sell many units gives me a sense of comfort that I never
saw this unit as being well suited for gaming. Some of my application concepts
were described in the InterFACE paper.
The user plugged a ROM cartridge with the desired software, put on the
HMD, grabbed the joystick and powered on the unit to see a red-wireframe
world snap into view. The HMD used two PrivateEye displays from Reflection
Technologies to generate a stereoscopic CGA-resolution display with extremely
high contrast and brightness.
Since most of Future Vision's effort was focused on other products,
only one title was ever created for this unit. The monotony of demonstrating
this single title over and over again led to nightmares of being trapped
in "Hell City." Needless to say, the name stuck, and to this day early
VR mavens will still conjure the name in conversation with the slightest
hint of red reflecting off their retinas.
The images below are from a camera
pointed into one of the eyes. The blur is from the camera catching the display
in mid-scan. The user saw the scene as rock-solid and very bright.
These photos serve as a reminder. There was so much good
technology being developed back in the early 90s. We all had the bug and
we had it bad. Innovation was occurring at a rapid pace, so rapid that
we thought that these crappy interfaces you are using right now to read
this article would be long gone. The question is, what happened?! I certainly
didn't think computing at the millennium would look like this, did
you? Where did all that promise go?
Well, I certainly hope to bring it back to life.
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